Shroomter - Bullet Hell
A downloadable Shroom-game for Android
A short shoot-em-up game inspired by Touhou and the Bullet Hell Genre.
The hero of Earthi'al rests quietly in the land he protects, when suddenly, monstrosities from another world invaded with the goal to kill and conquer. No longer finding the peace he fought for, he flies up into the sky to prevent the invasion of the Moonshrooms.
Made in Godot Android (Experimental) in 3 months.
Features:
- 16 Rounds (Easy to Hard)
- 3 Mini Bosses
- A final boss with 3 phases
- Basic shmup play style
Version 2 Features:
- Background Design Fixed
- Gain a Bomb from 200 -> only 150 grazes
- Gaining a Bomb flashes the screen green
- Player Damage increased
- First High Score to beat changed
Version 3 Features:
- Fixed Visual Bugs
How to Play:
- Touch and Drag on the screen to move
- Hold to shoot, let go to stop
- Press the L button to use a Bomb
Device Requirements:
- Android 9.0+
- At least 200 MB Storage
- Full Vulkan 1.0 Support
- Android: SoC with any 32-bit or 64-bit ARM or x86 CPU
Music by TipTopTomCat
SFX by Brackeys
https://brackeysgames.itch.io/
I know that there's nothing unique and it's another Bullet Hell clone, but as a first game with no prior knowledge in game development and programming in general, I'm quite proud!
This was a childhood project that I've always dreamed of doing! And finally learning about Godot, I decided to try and develop games with this being my first. I hope to make more in the future and accomplish my dream of being a game developer hobbyist focusing in art, story and music. Thank you to my inspirations Brackeys and TipTopTomCat!
Status | Released |
Platforms | Android |
Release date | Jul 14, 2024 |
Author | Kenji Kajiyashiki |
Genre | Strategy, Shooter |
Made with | Godot |
Tags | 2D, android, Bullet Hell, Casual, Godot, mobile, Pixel Art, Shoot 'Em Up, Short |
Average session | About a half-hour |
Languages | English |
Inputs | Smartphone |
Accessibility | Configurable controls |
Download
Install instructions
The game can't run on fullscreen due to Godot limitations on its Android Experimental version. I'll try to update things once I find a solution to certain bugs. If you find any, please comment or contact me!
Development log
- Developing Shroom'terJul 15, 2024
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